![]() Charisma is your spellcasting ability for these spells. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 3rd level, you can cast the unseen servant spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. Shadowcasting: You know the chill touch cantrip.Shadow Form: You are proficient in the Stealth skill and are able to take the Hide action in dim light or darkness while only lightly obscured from the creature from which you are hiding. ![]() Ability Score Increase: Your Dexterity or Charisma score increases by 2.Relic of the Past: You retain one racial trait of your choice from your current body's race.Your Past Life changes based on this corpse, except for your known language. This corpse is one of the DM's choosing within a 5-mile radius. If you are killed while your adversary lives, your soul lingers and possesses the corpse of a humanoid creature that has died recently. You always know the direction and distance between you and adversary/s, even they are on a different plane of existence. Determine together with your DM which being/s were marked as your adversary. Adversary: As a revenant, you have a being or several you must seek vengeance upon.Ability Score Increase: Gain a total of a +2 bonus to your ability scores selected from your Past Life race.You take 1d10 force damage if you end your turn inside an object or wall, and are immediately ejected to the closest available space. Once per short rest, you may pass through up to 10 feet of solid walls (as if they were difficult terrain), as part of your movement. Incorporeal Stride: You can move through creatures and objects as if they were difficult terrain.Flight: You have a fly speed equal to your land speed.Ability Score Increase: Your Strength or Constitution score increases by 2.Subrace: Choose one of the following subraces: Ghost, Revenant, Shadow, Skeleton, Zombie.You do not dream in this state and remain fully aware of your surroundings. You do not need to sleep, instead entering an inactive state for 4 hours each day. ![]() ![]() You do not need to eat or breathe, but can eat and drink if you wish to do so. You are immune to disease, poison damage, and the poisoned condition.
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